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First Level Games
The World
The Game
Blog
About Us
The World
The Game
Blog
About Us
Killing Our Darlings: Creating a Game Through Failures and Feedback
Gabriel Guy 1/26/25 Gabriel Guy 1/26/25

Killing Our Darlings: Creating a Game Through Failures and Feedback

The game designers shed a few tears over the rigors of playtesting, and having to let go of a few things they held dear.

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The Role of the Player in Agency: Where Theme Meets Mechanics
Bill Thomas 1/26/25 Bill Thomas 1/26/25

The Role of the Player in Agency: Where Theme Meets Mechanics

As the “player,” how do you interact with the game of Agency? in this article, the game designers explain the immersive quality of the game’s mechanical conceit to get the player into the game.

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