Killing Our Darlings: Creating a Game Through Failures and Feedback
The game designers shed a few tears over the rigors of playtesting, and having to let go of a few things they held dear.
The Role of the Player in Agency: Where Theme Meets Mechanics
As the “player,” how do you interact with the game of Agency? in this article, the game designers explain the immersive quality of the game’s mechanical conceit to get the player into the game.