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THE WATCHERS
Crown, England, Inviolable.
The Watchers are an elite group of operatives in direct service to the British Monarch. Acting in this capacity for centuries, they have become the world’s preeminent intelligence service. While some carry this pedigree with quiet confidence, others wear it like a badge. Most fit the mold of modern-day knights in shining armor. Some are seen as the personification of self-important, patronizing daredevils who disregard authority, borders and occasionally national sovereignty; anything to accomplish the mission. Their core values, summed up by their founder in three words: “Crown, England, Inviolable,” guide their every decision, whether for good or for bad.
The Watchers have for centuries been the world's policemen, however, in recent years, its many sources and networks have begun to unwind, leaving England in the dark as other nations and intelligence services have begun to consider themselves equals. Further, there has been increasing concern amongst the English corporate world that they have long been the victims of unchecked and unrestrained corporate espionage, and official government services have refused to do anything about it. Since these corporate leaders have the ear of the English crown, they have finally set their best team on the issue, to try and end the depletion of these corporate secrets. Your goal is to root out defectors and double agents, and close up leaks in intel sources, while establishing new networks and assets in the field. In the process you want to lay the groundwork, so that an equally devastating retaliatory plan can be executed.
Jonathan "Raven" Blackman
is your stereotypical super-agent, a garish and pugnacious field operative, who will stop at nothing to see the mission succeed. He is educated, daring and confident. Himself a legacy in the organization, as a third generation agent, Blackman has much to prove and disprove. While his grandfather served the organization admirably, his father fell out of favor, was disgraced and somehow managed to “disappear,” leaving no trace of his whereabouts. Some believe he was betrayed and double-crossed. Blackman has vowed to find answers to explain his father’s disappearance and clear the family name.
Agent Type: Troubleshooter
Specialties: Intelligence, Influence, and Incursion
Jonathan’s Team:
Ayden Boyle: Prowler. Male, 30s, new to the organization, and HUMINT (“human intel”) gathering. When local contacts or hardscape intel is needed, or perhaps more forceful persuasion is required, he gets called in to infiltrate or convince. He has a talent to visually inspect any device or structure, and make moves in just the way needed to either decrypt, diffuse or deepen a situation.
Micha Flemming: Saboteur. Female, 30s, never heard from or seen, except for the flames and smoke, or the crashed computers. Micha can disrupt any security apparatus or put holes in solid steel if penetration of a target is what the situation requires. She and Boyle are part of the infiltration squad on Blackman’s operations team.